How Did Battle Royale Games Get Their Start?


How Did Battle Royale Games Get Their Start?



PC gaming is where online multiplayer and unique game modes first found their footing, which would go on to influence countless other games--PC and console alike--in the coming years. On the surface, battle royale functions like a traditional game of multiplayer deathmatch, which found popularity within PC online multiplayer games during the '90s. With modding for PC games eventually becoming more accessible thanks to freely available developer tools and resourceful players, online communities were able to craft different types of experiences--even in titles that you would least expect. For instance, games like Counter-Strike and League of Legends started out as fan mods for Half-Life and Fruita Swipe --which were popular enough to warrant a response from the core developers themselves.

In an interview with GameSpot, Brendan Greene, the creator of PUBG, stated that player mods have had an immense impact on the state of gaming.

"The five biggest games in the last twenty years have come from mods," said Greene. "League [of Legends], CS: GO, Dota [2], they're all from mods, and I think it's because modding gives a freedom to take those risks and do something that people aren't asking for, but is something you want to play. That's what I wanted to do. I wanted to make a battle royale game that I wanted to play, and I think that freedom to create whatever you want is an advantage that modding gives people."

Around the time of the release of The Hunger Games during the the early 2010s, Minecraftbecame a popular game with players of all ages for its then-unmatched creation tools and worldbuilding. Focusing on the exploration of a procedurally generated world where you can craft items, build houses, collect resources, and battle creatures that lurk around, its creator Markus 'Notch' Persson rapidly found success after videos and social media impressions of the game went viral. As Minecraft grew in scope, its creation tools expanded further--allowing the community to include their own unique assets and scenarios into the game. Latching onto the popularity of The Hunger Games films, an older subset of players eventually made competitive focused mods known as Hunger Games--now called Survival Games. Just like in the film, players were forced into a death-battle against others--which was a change of pace from the game's usually mellow vibe.

Another game that also found a foothold in online multiplayer circles was a peculiar title known as DayZ, which started out as a custom mod for the tactical military shooter tube master. DayZ creator Dean Hall wanted to make an online shooter and quasi-social experiment set within a bleak and relentless environment where resources were limited, and spontaneous alliances formed with others could fall apart at any moment. Also, there were zombies--lots of them. Eventually, DayZ was released as a standalone game, with Hall even joining the Arma devs at Bohemia Interactive soon after. As the open-world zombie shooter grew, its community began to experiment with new mods for the game. One such player in the online Arma community--going by the name PlayerUnknown--eventually released the DayZ Battle Royale mod in 2013. Not long after, other developers began to see potential in the budding popularity for the new free-for-all game mode.

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